var status = -1;
var selectionLog = [];

function start() {
    action(1, 0, 0)
}

function action(e, c, b) {
    if (status == 0 && e == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            var d = em.getMonster(9400035);
            d.setSize(600);
            cm.getMap().spawnMonsterOnGroundBelow(d, new java.awt.Point(765, -25));
            cm.addPopupSay(9111010, 5000, "动手吧，人类！我们也不会傻傻挨打的！", "", 0);
            cm.dispose()
        }
    }
};